Unreal Engine Game Environment design MasterClass 虚幻引擎游戏环境设计大师班

文件大小:35G 语言:英语
Udemy – Unreal Engine Game Environment design MasterClass

–使用substance painter为窗户玻璃等材料创建自定义遮罩。
-了解如何调整megascan PBR纹理,使其更可用。


already have experience with 3d modeling / texturing tools & unreal engine4
In this course, we will create a professional next gen-game environment using state of the art tools & resources

here a general idea about the main points in this course :

-how to properly use megascans & unreal engine to create RayTraced game environments.

-use tiled textures from megascans to create modular pieces or custom pieces ( around 35-40 custom one made using 3Dsmax ).

-setup a wide variety of advanced shaders.

-learn how to make the overall environment blends together very well.

– how to properly use & reuse decals.

– using foliage to enhance the scene look by placing them in a smart way.

– create custom masks for stuff like windows glass using substance painter.

-learn how to tweak megascan PBR textures to make them more usable.

– storytelling through level design.

– fake destroyed assets eg: walls.

– use unreal blueprints to create splines tools that support both instancing & a procedural mesh.

– make sure the blueprints tools we created more extendable & more artist-friendly.

– we will cover a bit of VFX & their shaders…

– lightning alongside raytracing/post-process & other effects.

AND MUCH MORE … The best way to describe this course is: become a one-man army, & it’s not for beginners… there is no time lamps & no pre-planned stuff or something . students will be able to follow me live digging my way to the end.

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