UE4游戏环境设计大师班视频教程

Unreal Engine Game Environment design MasterClass 虚幻引擎游戏环境设计大师班

文件大小:35G 语言:英语
Udemy – Unreal Engine Game Environment design MasterClass

要求
已经有3d建模/纹理工具和虚幻引擎的经验
说明
在本课程中,我们将使用最先进的工具和资源创建一个专业的下一代游戏环境
以下是关于本课程要点的总体思路:
-如何正确使用超级扫描和虚幻引擎创建光线跟踪游戏环境。
-使用来自megascans的平铺纹理创建模块化片段或自定义片段(大约35-40个自定义片段使用3Dsmax制作)。
-设置各种高级着色器。
-学习如何使整个环境融为一体。
–如何正确使用和重复使用贴纸。
–通过巧妙地放置树叶来增强场景效果。
–使用substance painter为窗户玻璃等材料创建自定义遮罩。
-了解如何调整megascan PBR纹理,使其更可用。
–通过层次设计讲故事。
–伪造毁坏的资产,例如:墙壁。
–使用不真实的蓝图创建样条线工具,支持实例化和程序网格。
–确保我们创建的蓝图工具更具可扩展性和更适合艺术家。
–我们将介绍一些VFX及其着色器…
–光线跟踪/后期处理和其他效果旁边的闪电。

更重要的是…最好的方式来描述这门课程是:成为一个人的军队,这不是为初学者…没有时间灯,没有预先计划的东西或什么。学生们就可以跟着我现场挖到底了。

Requirements
already have experience with 3d modeling / texturing tools & unreal engine4
Description
In this course, we will create a professional next gen-game environment using state of the art tools & resources

here a general idea about the main points in this course :

-how to properly use megascans & unreal engine to create RayTraced game environments.

-use tiled textures from megascans to create modular pieces or custom pieces ( around 35-40 custom one made using 3Dsmax ).

-setup a wide variety of advanced shaders.

-learn how to make the overall environment blends together very well.

– how to properly use & reuse decals.

– using foliage to enhance the scene look by placing them in a smart way.

– create custom masks for stuff like windows glass using substance painter.

-learn how to tweak megascan PBR textures to make them more usable.

– storytelling through level design.

– fake destroyed assets eg: walls.

– use unreal blueprints to create splines tools that support both instancing & a procedural mesh.

– make sure the blueprints tools we created more extendable & more artist-friendly.

– we will cover a bit of VFX & their shaders…

– lightning alongside raytracing/post-process & other effects.

AND MUCH MORE … The best way to describe this course is: become a one-man army, & it’s not for beginners… there is no time lamps & no pre-planned stuff or something . students will be able to follow me live digging my way to the end.

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