ue4商城资源Customizable Deadly Traps可定制致命陷阱

Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Customizable Deadly Traps可定制致命陷阱





这个包包含多个陷阱网格和一个完整的蓝图框架,使他们100%拖放,准备在你的游戏中使用。从尖刺陷阱,到断头台,这群人拥有一切!

可定制的致命陷阱有多个静态网格和一个完整的蓝图框架来创建陷阱在您的游戏在任何时候。它包含以下陷阱:
•钟摆陷阱:使用斧头或任何你想要的网格,玩钟摆速率,改变钢丝长度和网格,改变极角和线圈球半径,增加施加在冲击上的力。
•弹丸物理和弹丸速度变化模拟。
•加农炮:修改子弹速度、发射延迟和弹丸半径,切换弹丸重力。
•断头台:调整播放速率,将激活模式更改为触发或定时,增加循环延迟。
•楼层峰值:改变速度并切换激活模式以触发或定时。
•旋转刀片:更改刀片数量、每秒转数、转换速率和间隔。
•旋转原木:改变每秒转数、转换速率和间隔。
•活板门:修改关闭前的时间。
•下降尖峰:修改陷阱高度、播放和返回率、激活模式以触发或定时和延迟时间。
高度可定制:创建任何变化与蓝图设置,无限的变化与材料实例和多个材料函数使用你的游戏。
技术细节
功能列表:
•钟摆陷阱:使用斧头或任何你想要的网格,玩钟摆速率,改变钢丝长度和网格,改变极角和线圈球半径,增加施加在冲击上的力。
•弹丸物理和弹丸速度变化模拟。
•加农炮:修改子弹速度、发射延迟和弹丸半径,切换弹丸重力。
•断头台:调整播放速率,将激活模式更改为触发或定时,增加循环延迟。
•楼层峰值:改变速度并切换激活模式以触发或定时。
•旋转刀片:更改刀片数量、每秒转数、转换速率和间隔。
•旋转原木:改变每秒转数、转换速率和间隔。
•活板门:修改关闭前的时间。
•下降尖峰:修改陷阱高度、播放和返回率、激活模式以触发或定时和延迟时间。
基于物理的渲染:是
纹理尺寸:2048×2048
碰撞:自动生成。
顶点数:最低:68,最高:3060,所有资源都有776个顶点。
LODs:没有。
网格数:19
材质和材质实例数:21个材质,23个材质实例,11个材质函数。
纹理数:69
目标平台:Windows、Mobile、控制台。
测试的平台:Windows
文件包括:否
重要/附加注意事项:需要帮助还是需要反馈?发送电子邮件至support@unfgames.com所以我们可以改进我们的套餐!
标签
道具DievalBlueprintStraps

This pack contains multiple trap meshes and a complete Blueprint framework which makes them 100% drag and drop, ready to use in your games. From Spike traps, to Guillotines, this pack has it all!

Customizable Deadly Traps comes with multiple static meshes and a complete Blueprint framework to create traps in your game in no time. It contains the following traps:
• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
• Projectile: Change projectile speed, radius and toggle physics simulation.
• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
• Spinning Log: Change revolutions per second, transition rates and intervals.
• Trapdoor: Modify the time before closing.
• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.

Highly customizable: create any variation playing with the Blueprint settings, infinite variations with material instances and multiple material functions to use in your games.
技术细节
List of Features:

• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.

• Projectile: Change projectile speed, radius and toggle physics simulation.

• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.

• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.

• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.

• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.

• Spinning Log: Change revolutions per second, transition rates and intervals.

• Trapdoor: Modify the time before closing.

• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.

Physically-Based Rendering: Yes

Texture Size: 2048×2048

Collision: Automatically generated.

Vertex Count: Lowest: 68, Highest: 3060, All assets have a promedy of 776 vertices.

LODs: No.

Number of Meshes: 19

Number of Materials and Material Instances: 21 Materials, 23 Material Instances, 11 Material Functions.

Number of Textures: 69

Intended Platform: Windows, Mobile, Console.

Platforms Tested: Windows

Documentation Included: No

Important/Additional Notes: Need some help or want to give some feedback? Email us at support@unfgames.com so we can improve our packages!

标签
PROPSMEDIEVALBLUEPRINTSTRAPS

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