ue4商城资源Fabric Materials – 56 Pack


Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Fabric Materials – 56 Pack 面料系列 面料-56包 Fabric Collection
56 PBR织物材料-游戏和拱门Viz准备就绪,非常适合环境和角色。以4K分辨率创建

文件大小 11G

技术细节
特征:
1芯面料主材,可选镶嵌变体
56种独特的织物材质-每个材质都有15个子材质实例,总共有近900个材质实例
505独特的4096×4096纹理
整个库的材料功能变体-方便图层混合!
所有结构都支持以下功能:
UV操纵
基色着色和渐变映射
模糊阴影
正常和粗糙
发射的
镜面反射级微调
视差遮蔽贴图技术
次表面散射控制
环境光遮蔽
具有抖动时间AA的不透明性和遮罩透明度
细分和顶点置换
性能可通过易于使用的材料参数控制进行定制。所示的所有图像都是以2048ppm的Texel密度拼接成200个单位的织物。
规格:i7-8700k,GTX 1080ti
UE4报告平均65 FPS和1.9GB内存,整个集合设置在viewport中,如下所示:
纹理设置为全4K分辨率,启用所有材质功能,启用纹理流
最低规格:在正常使用UE4中的材料时(不是屏幕上的整个目录),这个包应该在中高端PC或Mac上运行良好。
支持的开发平台:PC、Mac
支持的目标构建平台:PC、Mac、PS4和XBox One
除非作为电子/交互式媒体的嵌入组件,否则纹理或材料不能重新分发或转售。
技术细节
Features:

1 core Fabric Master Material with optional tessellation variant
56 unique Fabric Materials – each with 15 child Material Instances for a total of nearly 900 Material Instances
505 unique 4096×4096 Textures
Material Function variants for entire library – for easy layer blending!

All of the Fabrics support the following:

UV manipulation
Base Color colorization and Gradient Mapping
Fuzzy Shading
Normal and Roughness
Emissive
Specular Level fine tuning
Parallax Occlusion Mapping
Subsurface Scattering control
Ambient Occlusion
Opacity and Masked Transparency with Dithered Temporal AA
Tessellation and Vertex Displacement

PERFORMANCE can be tailored with easy to use Material parameter control. All images shown are of the Fabrics tiled across 200 units @ a Texel Density of 2048ppm.

Specs: i7-8700k, GTX 1080ti

UE4 reports Avg. 65 FPS and 1.9GB mem with the entire collection set in viewport with the following:

Textures set to full 4K resolution, all material features enabled, texture streaming enabled
Min Spec: During normal use of the Materials in UE4 (not the entire catalog on screen) this pack should run well on a mid to high end PC or Mac.

Supported Dev Platforms: PC, Mac

Supported Target Build Platforms: PC, Mac, PS4 and XBox One when utilising channel packing

Textures or Materials cannot be redistributed or resold unless as embedded components of electronic/interactive media.






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