ue4商城资源Meadow Wetlands Landscape草甸湿地景观

Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Meadow Wetlands Landscape草甸湿地景观






在超高清拍摄的屏幕截图,电影渲染设置,使用SSGI]
Youtube:景观收藏
一个400平方公里的景观,有许多照片真实的细节:森林,湖泊,岩石,各种植物等等。全过程森林生成或绘画。游乐场周围的可视距离为3600平方公里。自动景观层系统有7个可喷漆层。还包括一个程序云着色器地面阴影和一个脚本化的风系统。高清晰度地面纹理和自动层细节。强大的材料和景观着色器,高度可调整。
特征:
高分辨率摄影测量模型与纹理
400平方公里可玩区域
3600平方公里景观区
7个可喷漆的自动景观层
交互式树叶
可喷漆程序水坑
高度细致的地面纹理
物料风系统
程序森林生成
程序性地被
程序坡度材质
程序水材料
具有地面阴影的程序云材质
技术细节
资产清单:
景观:1
大树:3棵
中树:3棵
小树:2棵
衬套:6
草:27
变种:18
芦苇类植物3种
水厂:10个
地被:19
岩石:15
坡度:3
碎片:7
背景:2
地面材料:8
是:基于物理渲染
纹理大小:大多数资源使用4096×4096基本颜色、法线和工具纹理
碰撞:是(自动生成)
顶点数:16000/8000/4000/50(树),4000/1000/500(岩石),7000-50(植物)
LOD:1-3级LOD
网格数:120
材质和材质实例数:117
纹理数:118
最小编辑要求:Ram:16GB,视频:GTX 1060
预期平台:PC
测试平台:PC
文档包括:在线文档
默认引擎.INI:MWL默认设置
直接支持请加入我们的:不和频道
标签
环境景观现实岩石沼泽水开放世界植物过程摄影测量格拉斯兰沼泽生物群落






[Screenshots taken at UHD, Cinematic render settings, using SSGI]

Youtube: Landscape Collections

A 400 square kilometer landscape with a lot of photo realistic detail: forest, lakes, rocks, various plants and more. Full procedural forest generation or painting. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 7 paintable layers. Also included a procedural cloud shader with ground shadows and a scriptable wind system. Highres ground textures and automated layer detailing. Powerful materials and landscape shader, highly tweakable.

FEATURES:
High resolution photogrammetry models and textures
400 square kilometer playable area
3600 square kilometer vista area
7 paintable automated landscape layers
Interactive foliage
Paintable procedural water puddles
Highly detailed ground textures
Material wind system
Procedural forest generation
Procedural ground cover
Procedural slope material
Procedural water material
Procedural cloud material with ground shadows
技术细节
ASSET LIST:
Landscapes: 1
Large Trees: 3
Medium Trees: 3
Small Trees: 2
Bushes: 6
Grass: 27
Var. Plants: 18
Reed Plants: 3
Water Plants: 10
Ground Cover: 19
Rocks: 15
Slopes: 3
Debris: 7
Background: 2
Ground Materials: 8

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096×4096 base color, normal, and utility textures

Collision: Yes (automatically generated)

Vertex Count: 16000/8000/4000/50 (trees), 4000/1000/500 (rocks), 7000-50 (plants)

LODs: 1-3 Levels of LOD

Number of Meshes: 120

Number of Materials and Material Instances: 117

Number of Textures: 118

Min requirements for editing: Ram: 16GB, Video: GTX 1060

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Online Documentation

DefaultEngine.INI: MWL Default Settings

For direct support join our: Discord Channel

标签
ENVIRONMENTSLANDSCAPEREALISTICROCKSGRASSWATEROPEN WORLDPLANTSPROCEDURALWETPHOTOGRAMMETRYGRASSLANDSMAWIBIOME

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