ue4商城资源Multiplayer First Person Shooter Kit多人第一人称射击装备






Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Multiplayer First Person Shooter Kit多人第一人称射击装备
第一人称射击模板项目可以用作你自己的FPS项目的基础,或者仅仅是探索和重用C++源代码和重要资产。它包括现代多人FPS游戏的许多基本功能,例如:
•装船和定制
•快节奏枪战
•团队或所有人对抗所有人
•可选第三人称视图
•医疗箱、弹药箱
•记分板
•Killfeed公司
•分数通知
•聊天
•迷你地图(支持多个楼层)
•主菜单
•主菜单和游戏内菜单选项
•主机服务器菜单
•服务器浏览器
注意:图片和视频显示了FPS工具包与其他市场项目的结合,如代理角色包、地铁环境和FPS武器包。这些资产不包括在内,但可以很容易地与以下步骤集成:
1创建一个新的FPS工具包项目或跳过(如果已经有)并关闭它
2打开FPS武器包文件夹(通常位于“C:\Program Files\Unreal Engine\Launcher\VaultCache\FPSWeaponsPack\data\Content”)
三。复制“FPS_武器包”文件夹
4导航到FPS工具包项目的“Content”目录
5从剪贴板粘贴文件夹并替换现有文件
技术细节
材料数量:31
材质是否从主材质派生,实例为变体:否(仅少数)
纹理数:62
纹理分辨率:
1024×1024:示波器、垃圾箱、燃料箱
512×512:抑制器
256×256:HUD图标、示波器发夹、镜头正常、镜头粗糙度
64×64:杀戮原因图标,火焰模式图标
32×32:简单十字线纹理
4×16:默认十字线纹理
预期平台:桌面
测试的平台:桌面
文件包括:否
重要/附加说明:
这是一个C++项目。在UE 4.10及更高版本中,引擎的二进制下载需要安装Visual Studio 2015可再发行组件,以便编辑器运行。可再发行组件与完整的visualstudio2015安装不同,但只是任何VS2015编译程序所需的少数dll。微软通常会用WindowsUpdate自动安装这些程序,但Epic包含了微软的独立安装程序,它为任何禁用了Windows Update或没有更新的用户提供了引擎。



The first person shooter template project can be used as the base for your own FPS project or simply to explore and reuse the C++ source code and important assets. It includes many essential features for modern multiplayer FPS games, such as:
• Loadout and customization
• Fast-paced gunplay
• Teams or all against all
• Optional third person view
• Medic kit, ammo box
• Scoreboard
• Killfeed
• Score notifications
• Chat
• Mini map (multiple floors supported)
• Main menu
• Main and in game menu options
• Host server menu
• Server browser
Note: The images and videos show the FPS Kit in combination with other marketplace projects, like the Agents Character Pack, the Subway Environment, and the FPS Weapons Pack. These assets are not included but can be easily integrated with these steps:
1. Create a new FPS Kit project or skip if you already have one and close it
2. Open the FPS Weapons Pack folder (usually at “C:\Program Files\Unreal Engine\Launcher\VaultCache\FPSWeaponsPack\data\Content”)
3. Copy the “FPS_Weapons_Pack” folder
4. Navigate to the “Content” directory of your FPS Kit project
5. Paste the folder from your clipboard and replace existing files
技术细节
Number of Materials: 31
Do Materials derive from a Master Material with instances as variations: No (Only a few)
Number of Textures: 62
Texture Resolutions:
1024×1024: Scopes, trash container, fuel tank
512×512: Suppressor
256×256: HUD icons, scope haircrosses, lens normal, lens roughness
64×64: Kill cause icons, firemode icons
32×32: Simple crosshair texture
4×16: Default crosshair texture
Intended Platform: Desktop
Platforms Tested: Desktop
Documentation Included: No
Important/Additional Notes:
This is a C++ project. In UE 4.10 and later, the binary download of the engine will require the Visual Studio 2015 redistributable components to be installed for the editor to run. The redistributable components are not the same as the full Visual Studio 2015 installation, but are just a handful of DLLs that any VS2015-compiled program needs. Microsoft typically installs these automatically with Windows Update, but Epic includes Microsoft’s standalone installer with the engine for anyone that has Windows Update disabled or isn’t up to date.

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