ue4商城资源Ballistics FX弹道学FX






Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Ballistics FX弹道学FX特效
如果你正在做一个游戏在虚幻4有一个合理的机会,你可能会在某一点上使用投射武器。不管你的游戏类型是什么(第一/第三人称,RTS,冒险,任何东西!)当弹丸高速撞击物体时,你总是需要撞击粒子效应。
版本1.0有96个冲击粒子(31种材料有小/中/大的冲击效果),还有更多。也有弹跳FX,破坏碎片FX和一个额外的榴弹弹片发射器。更新1.1增加了炮口闪光/烟雾,爆炸筒蓝图,炮弹外壳FX,一个frag手榴弹,冲击声FX,一个新的材料和现有的FX的改进。
为了展示在行动中的外汇,我已经包括了示例手枪,突击步枪和大口径弹药蓝图,与一个示例材料系统和子弹反弹。还有一个修改过的第一人称模板,带有程序反冲、基本武器选择/手榴弹发射器和子弹时间模式。还包括一个演示地图与材料的例子准备拍摄。当然,你想如何产生外汇完全取决于你-完全忽略演示蓝图,如果你愿意。
技术细节
重要/附加说明:包含迁移说明的PDF:http://www.cubitstudios.com/BallisticsFX/Instructions_And_Pack_license.pdf
特征:
•96个冲击粒子(32种材料类型,小/中/大
变体)
•12个弹跳粒子
•8个断裂颗粒
•榴弹发射器用弹片爆炸
•Frag手榴弹FX
•第一套贴纸(将在
1.2条)
•19种材料和弹跳的冲击声效果(也将扩大)
在以后的更新中)。
•改进的第一人称蓝图示例,带程序反冲,
射击速度,武器选择-有3个范例武器设置(手枪,
突击步枪,大功率步枪)和榴弹发射器。
•弹药示例蓝图包括跳弹、材料改性剂、VFX
和声音产卵与更多来的更新。
•演示地图包含材料库和可破坏网格
测试FX。
测试的平台:Windows
支持:info@cubitstudios.com
重要/附加说明:包含迁移说明的PDF:http://www.cubitstudios.com/BallisticsFX/Instructions_And_Pack_license.pdf
4.18前注。记住在4.18以后的版本中启用apex销毁插件,以便可破坏网格工作。
If you are making a game in unreal 4 there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.
Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.
To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you – completely ignore the demo blueprints if you wish.
技术细节
Important/Additional Notes: PDF with migration instructions: http://www.cubitstudios.com/BallisticsFX/Instructions_And_Pack_license.pdf
Features:
• 96 impact particles (32 material types with small/medium/large
variants)
• 12 ricochet particles
• 8 fracture particles
• Grenade launcher explosion with shrapnel
• Frag grenade FX
• A first set of decals (which will be expanded upon and improved in
1.2)
• Impact sound FX for 19 materials and ricochet (also to be expanded
in later updates).
• Modified first person blueprint example with procedural recoil,
fire rate, weapon select – with 3 exemplar weapon settings (pistol,
assault rifle, Hi powered rifle) and a grenade launcher.
• Ammo example blueprints include ricochet, material modifiers, VFX
and Sound spawning with more to come in updates.
• Demo map contains a gallery of materials and destructible meshes to
test the FX.
Platforms Tested: Windows
Support: info@cubitstudios.com
Important/Additional Notes: PDF with migration instructions: http://www.cubitstudios.com/BallisticsFX/Instructions_And_Pack_license.pdf
4.18 onwards Note. Remember to enable the apex destruction plugin in 4.18 onwards in order for the destructible meshes to work.

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