ue4商城资源Sci-Fi and Glitch Post-Process科幻和故障后处理







Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Sci-Fi and Glitch Post-Process科幻和故障后处理
这包16个后处理材料提供了模拟屏幕故障、电视监视器和其他一些特殊效果的能力。材质可以组合以获得复杂的外观,每种材质都提供了一组控件,以获得更独特的感觉,适合任何项目。
提供了一个演示级别来展示所有的材质,无论是单独的还是组合的。每种材料都有一个实例版本,便于调整和实时查看开发。
技术细节
此包中包含的16个post进程的列表:
锐化(在两个锐化预设之间混合)
镜头失真(倒筒)-VR兼容
彩色径向模糊和径向模糊(带性能和大小控制)
水下(屏幕失真+相机的三平面焦散投影)
碎玻璃(基于法线贴图的变形+渐进混合)-VR兼容
冷冻玻璃(变形+渐进混合)-VR兼容
像素化和后处理(分辨率和颜色索引控制)
差异和颜色偏移(灰度或颜色循环,中间值后的反转颜色)
脉冲力(扭曲场景/屏幕的水平力波)
Pulse Wallhack(在三个平面上投射网格的脉冲+显示隐藏在墙后的对象)
电视CRT显示器模拟(带闪烁和扫描线)
屏幕故障(图像偏移、像素化、压缩模拟和拉伸)
凹凸(bas relief模拟+故障)
ASCII(默认情况下,基于字符集-2将屏幕转换为文本行)
抖动经典(簇点,拜耳,哈夫顿和蓝噪声)
抖动故障(在灰度中偏移颜色的中断抖动)
包装尺寸:60mb
预期平台:桌面和部分虚拟现实
This pack of 16 post-process materials provide the ability to simulate screen glitches, TV monitors and some other special effects. Materials can be combined to achieve a complex look and each material provide a set of controls to get a more unique feeling that can fit any projects.
A demonstration level is provided to showcase all the materials either individually or combined. Each material comes with an instanced version for easy tweaking and real-time look dev.
技术细节
List of the 16 post-process contained in this pack:
Sharpen (blend between two sharpen preset)
Lens distortion (inverted barrel) – VR-compatible
Chromatic radial blur and Radial blur (with performance and size controls)
Underwater (screen distortion + Tri-Planar caustic projection from camera)
Broken glass (distortion based on normal map + progressive blending) – VR-compatible
Frozen glass (distortion + progressive blending) – VR-compatible
Pixelate & Posterize (resolution and color index control)
Difference & Color offset (grayscale or color cycle, Inverted color after mid-values)
Pulse force (horizontal force wave that distort the scene/screen)
Pulse Wallhack (pulse that project a grid in Tri-Planar + show objects hidden behind walls)
TV CRT Monitor simulation (with flickering and scan-line)
Screen glitch (image offset, pixelate, compression simulation and stretch)
Bump (bas-relief simulation + glitch)
ASCII (convert screen into lines of text based on a charset – 2 are available by default)
Dithering classic (Cluster Dot, Bayer, Halfton and Blue noise)
Dithering glitch (broken dithering that offset colors in grayscale)
Package size: 60mb
Intended Platforms: Desktop & partially VR

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