ue4商城资源Landscape Auto Material景观材质




Unreal Engine Marketplace – Landscape Auto Material 自然景观材质
景观汽车材料是一个灵活的自动绘制材料虚幻引擎4景观组成部分。绘制地形的拓扑时,将自动绘制适当的材质层。
您可以手工绘制这些和其他景观层,或应用World Machine(或任何其他地形生成器)的遮罩。你不需要编辑复杂的着色器系统;只需链接纹理并开始制作你的超棒级别!
该软件包包括制作质量资产:真实的草、带扭曲和焦散的半透明水、7种树木类型、6种灌木、5种花卉、3种不同的石头和喷丸效果。捆绑包中还包括一个示例场景。
–基于坡角的景观自动绘制
–基于自然组成规则的草自动生成和智能配送
–三平面(boxmapping)贴图,消除垂直边的纹理拉伸
–轻松设置材料和模型的机会
–使用称重系统处理不同层的涂漆过程
–高度蒙版混合
–细分和置换
–材料层颜色变化
-世界机器高度地图支持
最新更新:
-世界机器示例(导入的heightmap)
-改进了附加层的高度混合
技术细节
基于物理的渲染:是
纹理尺寸:从256×256到2048×2048
碰撞:是,自动生成(静态网格)。
请记住,由于性能问题,横向自动生成的网格不会发生冲突。使用树叶工具制作树木和悬崖。
顶点计数:
详细等级:1-4
网格数:41
材质和材质实例数:13个材质和12个实例
纹理数:62
预期平台:桌面
测试平台:桌面Windows、MacOS 10.11 El Capitan
文件包括:是
重要\附加说明:有关详细信息,请访问veagames.com/lam-ue4型


Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don’t need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.
– Landscape auto-mapping based on the corner of the slope
– Grass auto-generation and smart distribution based on the natural rules of composition
– Triplanar (boxmapping) mapping, eliminating the texture stretching at vertical sides
– An opportunity to set up your materials and models easily
– Handling of the painting process for different layers using a weight system
– Height-mask blending
– Tessellation and Displacement
– Material Layer Color-variations
– World Machine height-map support
Latest updates:
– World Machine Example (imported heightmap)
– Improved height-blend for additional layers
技术细节
Physically-Based Rendering: Yes
Texture Size : from 256×256 to 2048×2048
Collision: Yes, automatically generated (static meshes).
Keep in mind that landscape’s auto generated meshes couldn’t have collision due to performance issue. Use Foliage tool to make trees and cliffs.
Vertex Count:
LODs: 1-4
Number of Meshes: 41
Number of Materials and Material Instances: 13 materials and 12 instances
Number of Textures: 62
Intended Platform: Desktop
Platforms Tested: Desktop Windows, MacOS 10.11 El Capitan
Documentation Included: Yes
Important\Additional Notes: For more information visit veagames.com/lam-ue4

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