ue4商城资源Advanced Vehicle Kit高级车辆套件







Unreal Engine Marketplace – CarTest – Advanced Vehicle Kit
卡特斯特先进的车辆套件将为您带来那些赛车功能,大多数赛车游戏需要。
特征:
•自动/手动档位开关。
•3个汽车网格(目前只有1个在工作,其他2个只是静态网格),内部/外部功能齐全
•3个摄像头(跟踪、轨道、内部)可通过一个按钮切换
•基本计时系统
•基本硝基系统,加燃料,几秒钟后
•基本损伤系统,具有音效和速度作用的损伤量
•基本的汽车修理厂,你也可以随时修理,有皮卡
•颜色变换器,可为车身、轮辋和内饰提供用户定义的颜色
•手动翻车功能,如果汽车已降落在其顶部
•暂停菜单,包括恢复、重新启动、级别、设置、学分和退出
在这个套件中还有3个级别,可以通过暂停菜单访问。
在这个链接中,你自己可以在这个链接中下载:
https://forums.unrealengine.com/unreal-engine/marketplace/65431-cartest-advanced-vehicle-kit
技术细节
汽车网:
3个汽车网格(目前只有1个正在工作,其他2个只是静态网格)
带工作外部/内部(前尾灯、制动卡钳、损坏/车速表、踏板、齿轮、手制动器、挡风玻璃雨刮器、收音机)
多计数值:
•雪崩(面包车)~19865垂直/23270 Tris
•Gallop(城市巡洋舰)~15902垂直/18764 Tris
•雷霆(运动)~17499垂直/20552特里斯
纹理大小:从16×16到2048×2048不等
演示场景:3级(时间攻击,时间攻击反向,自由漫游)
预期平台:桌面
测试平台:Windows
重要提示:
4.17和4.18版本有一个损坏系统(变形目标)的错误,导致损坏的汽车网格在移动时闪烁。
这个错误也在4.9.1中出现过,但在4.10中得到了修复。






CarTest – Advanced Vehicle Kit will bring you those racing features, that most racing games need.
Features:
• Automatic/Manual Gear switch.
• 3 Car mesh (Currently only 1 is working the other 2 is just static meshes) with fully functional interior/exterior
• 3 Camera (Follow, Orbit, Interior) switchable with one button
• Basic Time Trial System
• Basic Nitro System with refuel, after a few seconds
• Basic Damage System with sound effects and damage amount applied by speed
• Basic Garage to repair the car, also you can repair it anytime, with pick ups
• Color Changer with user defined colors for it’s Body, Rim and it’s Interior
• Manual Car Flip function, if the car has landed on it’s top
• Pause menu with Resume, Restart, Level, Settings, Credits and Quit
In this kit there is also 3 level, that can be accessed through the Pause Menu.
Before you purchase, try it out yourself, what this kit is capable of under the “Builds Download Link” at this link:
https://forums.unrealengine.com/unreal-engine/marketplace/65431-cartest-advanced-vehicle-kit
技术细节
Car Mesh:
3 Car Mesh (Currently only 1 is working the other 2 is just static meshes)
With working Exterior/Interior (Front-Tail Lights, Brake Calipers, Damages/Speedometer, Pedals, Gear, Handbrake, Windshield Wipers, Radio)
Polycounts:
• Avalanche (Van) ~ 19865 Vert/ 23270 Tris
• Gallop (City Cruiser) ~ 15902 Vert/ 18764 Tris
• Thunder (Sport) ~ 17499 Vert/ 20552 Tris
Texture Size: Varies from 16×16 to 2048×2048
Demo Scenes: 3 Levels (Time Attack, Time Attack Reverse, Free Roam)
Intended Platform: Desktop
Tested Platform: Windows
Important Notes:
4.17 & 4.18 version has a bug with the damage system (morph targets), which causes the damaged car mesh to flicker when it moves.
This bug was in 4.9.1 too, but it got fixed in 4.10.
Bug Reference:
https://answers.unrealengine.com/questions/678182/index.html
Ticket Number:
https://issues.unrealengine.com/issue/UE-51479
(Vote up, so it will gain more attention and probably it will be fixed sooner)

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