持续时间:3 h 6 m |视频:1920 x1080 mp4, 24 fps (r) |音频:AAC格式,48000 Hz, 2 ch |大小:1.4 GB
Duration: 3h 6m | Video: .MP4 1920×1080, 24fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 1.4 GB
Genre: eLearning | Language: English
Learning 3D Character Animation can be hard.
There are animation principles to be learnt alongside understanding acting and performance. This is further complicated by the fact that, before you can even start your first basic exercise, you must learn to use a complex software application.
This class is designed to teach you the software essentials that you need to get started without being overwhelming.
Blender is a powerful application, providing everything that is required to create high quality character animation. But, with that power comes complexity. Thankfully, as an animator, you will only ever need to know a small subset of the features available in the application.
This class will teach you the absolute essentials that you need to get started and provide a solid foundation of knowledge which we will build upon in the future.
By the end of this class, you will have created your first simple animated scene in Blender, and you will be ready to start learning character animation with confidence.
Good to know:
This is an entry level class using the free 3D software application Blender. No prior knowledge of animation software or principles is required to complete the class, although, if you are already familiar with another application then this class will provide a solid introduction to Blender.
The Blender software application can be downloaded for free from: blender.org
What you will learn:
You will be introduced to the Blender interface before going on to build a simple scene. We shall then cover the essential animation tools within Blender and use them to add some simple motion before learning to light, render and export our final scene.
By the end of the class you will have built your first, animated, 3D scene in Blender and will have created a rendered version which you can share here on Skillshare or beyond.
02 Getting Started
04 Transform Tools
05 Modelling the Slide
06 Modelling the Swing
07 Adjusting the Model
08 Adding Materials
09 Applying Scale
10 Joining Objects
11 Adding a Bevel
12 Modelling the Bird
13 Adjusting the Bird
14 Rigging the Swing
16 Deforming the Bird
17 Setup the Camera
18 Animating the Swing
19 Animating the Bird
20 Add the Environment
21 Lighting the Scene
22 Render a Still with EEVEE
23 Render a Still with Cycles
24 Render Animation with EEVEE
25 Render Animation with Cycles
26 Final Thoughts