Solid Angle Cinema 4D to Arnold 3.3.8 Win/Mac

C4D阿诺德3.38 Solid Angle |共 2.5 Gb
Arnoldrenderer产品团队很高兴地宣布,可为Cinema4D提供Arnold (C4DtoA) 3.0.2。这个版本使用了阿诺德6.0.2.0内核,并且包含了阿诺德GPU。

Arnold for Cinema4D (C4DtoA)支持大多数Cinema4D功能,例如实例、克隆体、变形器、生成器、MoGraph几何体、头发和思维粒子。它还支持团队渲染中的动画和单帧分布式渲染,允许使用本地网络中的所有计算机来加速阿诺德渲染。第三方插件湍流FD和x光粒子是本地支持的,允许艺术家渲染高质量的烟雾、火焰和粒子效果,并具有完全交互式的反馈。其他功能包括使用OpenVDB的体绘制、基于节点的材质编辑器以及着色器和实用程序的全面列表,包括顶点贴图和逐面材质。

Solid Angle SL是Arnold渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍布全球,包括Framestore、梦工厂、ILM、索尼影业Imageworks、MPC、The Mill、Mikros Image和旭日影业。Arnold从头开始设计,可以高效地对特征长度CGI动画和大预算视觉效果所需的复杂几何数据集进行光线追踪,同时简化管道,减少通道数量,最大限度地减少存储需求,并大大增强灯光艺术家的交互性。

产品:Solid Angle C4D 阿诺德
系统要求:win / mac
尺寸:2.6 Gb


– S22.016及以上
– R23.008及以上
– S24.111及以上
– R25.010及以上

– Windows 10或更高版本,带有Visual Studio 2019可再发行版。
– macOS 10.13或更高版本
-在Rosetta 2模式下支持搭载M系列芯片的Apple Mac机型
– GPU渲染仅在Windows和Linux上工作,需要安培、图灵、沃尔特、帕斯卡或麦克斯韦架构的NVIDIA GPU。我们建议在Linux上使用460.39或更高版本的驱动程序,在Windows上使用461.40 (Quadro)、461.40 (GeForce)或更高版本的驱动程序。有关更多信息,请参见阿诺德图形处理器入门。
– Optix去噪器需要一个具有CUDA计算能力5.0及以上的NVidia GPU。

Solid Angle Cinema 4D to Arnold 3.x | 1.6 Gb
The Arnoldrenderer product team is pleased to announce the availability of Arnold (C4DtoA) 3.0.2 for Cinema4D. This version uses the Arnold core, and it includes the Arnold GPU.

Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Supported Architectures: x64
Website Home Page :
Languages Supported: english
System Requirements: win / mac
Size: 2.6 Gb

Requirements & Platforms

Supported Cinema 4D versions:
– S22.016 and above
– R23.008 and above
– S24.111 and above
– R25.010 and above

– Windows 10 or later, with the Visual Studio 2019 redistributable.
– macOS 10.13 or later
– Apple Mac models with M series chip are supported under Rosetta 2 mode
– CPUs need to support the SSE4.1 instruction set.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.

UE5世界 » Solid Angle Cinema 4D to Arnold 3.3.8 Win/Mac

云桥网络 与你共乘